DSB IC3, Blender model

Created by Darren Wilden (dwinnovation.dk) · Version 1.0 · November 2026 · Licence: CC BY 4.0 (commercial use allowed, credit required)

A detailed, real-scale model of a complete three-car DSB IC3 diesel trainset (DSB class MF), set 11 with the cars MFA 5011, FF 5411 and MFB 5211, in the light grey and navy DSB livery with the red DSB logo. It is made for close-up rendering in Blender Cycles: the rubber-framed fronts, the snowploughs and couplers, the Jacobs bogies, the roof equipment and both driver’s cabs are modelled part by part, and every window is real glass.

What is in this archive

Folder or file Contents
blender/DSB_IC3.blend The model, made with Blender 4.5 LTS. It is self-contained and opens anywhere without missing files.
export/DSB_IC3.fbx FBX export, for other 3D applications and game engines.
export/DSB_IC3.glb glTF binary export, for web viewers, three.js, Unity, Unreal and similar.
renders/ Eight cinematic renders of the model, made in Cycles.
README.md, README.html This documentation.
LICENSE.txt The CC BY 4.0 licence terms.
NOTICES.txt Trademarks, reference material and fonts. Please read it before commercial use.

The real train

Item Value
Operator DSB (Danske Statsbaner), Denmark
Class MF, known as IC3 (InterCity 3)
Formation MFA (end car with first class) + FF (centre car) + MFB (end car)
Builder ABB Scandia, Randers, Denmark
Length of the set 58.80 m
Car lengths 20.53 m (MFA and MFB), 17.73 m (FF)
Width 3.10 m
Height 3.85 m
Bogies A bogie under each nose (2.50 m wheelbase) and two Jacobs bogies shared by neighbouring cars (2.70 m wheelbase)
Engines Four Deutz diesel engines, two in each end car, with automatic gearboxes
Top speed 180 km/h
Weight About 97 t

Model specifications

Item Value
Scale and units Real scale, 1 Blender unit = 1 metre
Origin The centre of the set (the middle of the FF car), at rail top height
Axes X along the set (the MFA end is at -X, the MFB end at +X), Y across, Z up. Rail top is at Z = 0.
Geometry About 1.9 million faces (3.6 million triangles) when rendered in Blender, in 536 objects; the FBX and GLB exports keep the full 3.6 million triangles
Materials 135 physically based materials
Render engine Cycles (set up for 256 samples with denoising, 1920 x 1080)
Cameras CAM_Hero_A, CAM_Side, CAM_Front_A, CAM_Cab_A

How the model is built

Using the model

Accuracy and known simplifications

The model was measured on the DSB 1:100 drawings of the three cars (side, plan, roof and front views) and checked against camera-matched photographs of the real sets. Details that could not be measured are reasoned estimates:

Credits and licence