DW Innovation is my independent studio. Every project here, a game, a model, a score or a story, is designed and finished by the same hands, rather than handed between specialists.
The writing, concept art, 3D, animation, music, voice over, sound design and code all happen at the same desk, from the first pencil sketch to the final mix. This is the order it happens in.
The nine stages
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Write
Every building starts as a page. The narration, the thought bubbles that greet you inside, the Gazette's stories and the notices pinned to the walls are all written before anything is modelled.
E. Marsh, Clockmaker. The narration.
"This whole shop is full of clocks. But really, it's full of time. And time, more than anything else, is patience."
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Sketch
Characters and poses are worked out on paper first, a pose study before anything is modelled.
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Model and paint
Buildings go up as plain blocks first. Then every sign, brick and window is painted by hand as original artwork, in the town's own low-poly style, never a photograph.
An early blockout
Finished, in the game -
Animate
Walk cycles and movement are posed and timed frame by frame, the same character all the way through the town.
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Score
Original music is composed and written from scratch for the places that need it.

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Record
The narration is recorded in my own voice, room by room, in the clockmaker's shop, the schoolroom and St Mary's, at the Post Office writing desk and at every one of the Free Library's shelves.
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Sound design
Then the town gets its sounds, recorded and placed one by one, so a street sounds like somewhere and not only looks like it. These are some of the sounds you will hear.
- Footsteps, walking and running
- A van passing by
- The steam train
- The church bell
- Birds by day
- A hum on the bench
- The circus band
- A bite of an apple
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Program and integrate
Every model, texture, recording and trigger is wired together in code, system by system, until the town behaves like one place, and runs in an ordinary browser on an ordinary phone.
- Day and night
- Doors and interiors
- Rooms that talk
- The Gazette reader
- Seats to sit in
- The town map
- The taxi
- Gold arrows
- The satchel
- Seven keepsakes
Mill Street was last updated on
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Test and iterate
Each feature is walked, tapped and listened to from end to end on both phone and computer, released, checked again live, and fixed again the moment it does not hold up.


See the result for yourself
Free, in your browser, on your phone or computer.